![]() If it isn't 50 gremlins on a single tile, it's having to constantly make 6 keypresses just to attack an enemy who is sharing a tile with a neutral guy. Oh, and speaking of that, which genius decided that having multiple creatures on one tile was a needed thing in roguelikes? Because if you ever need to see an example of how badly that shit can go, I invite you to play Incursion. And when you start running into shit like hordes of white worm masses you'll want to pull your hair out. If I want to travel anywhere I'm constantly slowed down by 'Confirm attack the frost slug?'. I don't want to constantly be interrupted by having to press through a slew of messages about grid bugs fighting with each other, or the air genasi warrior fighting a halfling barbarian. That's never really been a feature I've been too excited by (though I've seen other people piss themselves with delight over it in other games - maybe it's a genre thing), but here it absolutely doesn't work. The dungeon is full of monsters, a good half of which are non-hostile to me, and they're constantly fighting amongst themselves. I've been playing Incursion lately, and wow, the further I get into the game the more it's really, really annoying me. Purists are mostly wrong don't go overboard, but your game will be more enjoyably if you learn at least some of the basics of identifying items through non-ID scroll means (price ID and using your pet to check curse status among others). In the case of DCSS it's kind of a running joke that everyone's favorite race/class/artifact gets removed b/c of some arbitrary design principle.Īlthough I recommend using at least some spoilers. Basically the idiosyncrasies of Nethack play that get designed out of more modern roguelikes are part of the fun. Unlike two other good starting points for tactical combat focused roguelikes DCSS and ToME, which are more "calibrated" in their design at the cost of feeling generic in how they play after a while (although for different reasons), Nethack has very little balance, but quite a bit of personality. It was my first roguelike and I found it incredibly engaging for many of the reasons it is criticized. I think it's inscrutability to a new roguelike-liker is vastly overstated. There are more but those are the staple for me. You have to unlock some classes and races during play. Has a lot of content with different classes, races, items, skills and zones. Free version is very much a complete experience. Has a Launcher that helps with downloads and keeping it up to date Unholy amount of items to find and use. Realistic setting + zombies + Science Fiction monsters Tries to do away with a lot of typical roguelike grinding crap.
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